Module structures

Source
Expand description

A submodule that provides objects which are serialized and rendered into HTML. You can think of them like frontend DB view objects into parsed save files.

Re-exportsยง

pub use player::Player;
pub use character::Character;
pub use faith::Faith;
pub use culture::Culture;
pub use dynasty::Dynasty;
pub use house::House;
pub use memory::Memory;
pub use title::Title;
pub use lineage::LineageNode;
pub use artifact::Artifact;

Modulesยง

artifact ๐Ÿ”’
A submodule that provides the Artifact object.
character ๐Ÿ”’
A submodule that provides the Character object.
culture ๐Ÿ”’
A submodule that provides the Culture object.
dynasty ๐Ÿ”’
A submodule that provides the Dynasty object.
faith ๐Ÿ”’
A submodule that provides the Faith object.
house ๐Ÿ”’
lineage ๐Ÿ”’
A submodule that provides the LineageNode object.
memory ๐Ÿ”’
A submodule that provides the Memory object.
player ๐Ÿ”’
A submodule that provides the Player object.
title ๐Ÿ”’
A submodule that provides the Title object.

Structsยง

GameObjectEntity

Enumsยง

EntityRef

Traitsยง

FromGameObject
GameObjectDerived
A trait for objects that can be created from a GameObjectMap. Currently these include: Character, Culture, Dynasty, Faith, Memory, Player, Title. The idea is to have uniform interface for the object initialization.