Expand description
A submodule that provides objects which are serialized and rendered into HTML. You can think of them like frontend DB view objects into parsed save files.
Re-exportsยง
pub use player::Player;
pub use character::Character;
pub use faith::Faith;
pub use culture::Culture;
pub use dynasty::Dynasty;
pub use house::House;
pub use memory::Memory;
pub use title::Title;
pub use lineage::LineageNode;
pub use artifact::Artifact;
Modulesยง
- artifact ๐
- A submodule that provides the Artifact object.
- character ๐
- A submodule that provides the Character object.
- culture ๐
- A submodule that provides the Culture object.
- dynasty ๐
- A submodule that provides the Dynasty object.
- faith ๐
- A submodule that provides the Faith object.
- house ๐
- lineage ๐
- A submodule that provides the LineageNode object.
- memory ๐
- A submodule that provides the Memory object.
- player ๐
- A submodule that provides the Player object.
- title ๐
- A submodule that provides the Title object.
Structsยง
Enumsยง
Traitsยง
- From
Game Object - Game
Object Derived - A trait for objects that can be created from a GameObjectMap. Currently these include: Character, Culture, Dynasty, Faith, Memory, Player, Title. The idea is to have uniform interface for the object initialization.