pub enum EntityRef {
Character(Shared<GameObjectEntity<Character>>),
Culture(Shared<GameObjectEntity<Culture>>),
Dynasty(Shared<GameObjectEntity<Dynasty>>),
House(Shared<GameObjectEntity<House>>),
Faith(Shared<GameObjectEntity<Faith>>),
Title(Shared<GameObjectEntity<Title>>),
Memory(Shared<GameObjectEntity<Memory>>),
Artifact(Shared<GameObjectEntity<Artifact>>),
}
Variants§
Character(Shared<GameObjectEntity<Character>>)
Culture(Shared<GameObjectEntity<Culture>>)
Dynasty(Shared<GameObjectEntity<Dynasty>>)
House(Shared<GameObjectEntity<House>>)
Faith(Shared<GameObjectEntity<Faith>>)
Title(Shared<GameObjectEntity<Title>>)
Memory(Shared<GameObjectEntity<Memory>>)
Artifact(Shared<GameObjectEntity<Artifact>>)
Trait Implementations§
Source§impl GameObjectDerived for EntityRef
impl GameObjectDerived for EntityRef
Source§impl TryFrom<&EntityRef> for RenderableType
impl TryFrom<&EntityRef> for RenderableType
impl Eq for EntityRef
impl StructuralPartialEq for EntityRef
Auto Trait Implementations§
impl Freeze for EntityRef
impl !RefUnwindSafe for EntityRef
impl !Send for EntityRef
impl !Sync for EntityRef
impl Unpin for EntityRef
impl !UnwindSafe for EntityRef
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more