Enum EntityRef

Source
pub enum EntityRef {
    Character(Shared<GameObjectEntity<Character>>),
    Culture(Shared<GameObjectEntity<Culture>>),
    Dynasty(Shared<GameObjectEntity<Dynasty>>),
    House(Shared<GameObjectEntity<House>>),
    Faith(Shared<GameObjectEntity<Faith>>),
    Title(Shared<GameObjectEntity<Title>>),
    Memory(Shared<GameObjectEntity<Memory>>),
    Artifact(Shared<GameObjectEntity<Artifact>>),
}

Variants§

Trait Implementations§

Source§

impl From<Shared<GameObjectEntity<Artifact>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Artifact>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Character>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Character>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Culture>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Culture>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Dynasty>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Dynasty>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Faith>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Faith>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<House>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<House>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Memory>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Memory>>) -> Self

Converts to this type from the input type.
Source§

impl From<Shared<GameObjectEntity<Title>>> for EntityRef

Source§

fn from(value: Shared<GameObjectEntity<Title>>) -> Self

Converts to this type from the input type.
Source§

impl GameObjectDerived for EntityRef

Source§

fn get_name(&self) -> Rc<str>

Get the name of the object. The result of this method depends on the type.
Source§

fn get_references<E: From<EntityRef>, C: Extend<E>>(&self, collection: &mut C)

Extends the provided collection with references to other GameObjectDerived objects, if any.
Source§

impl Hash for EntityRef

Source§

fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for EntityRef

Source§

fn eq(&self, other: &EntityRef) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl TryFrom<&EntityRef> for RenderableType

Source§

type Error = ()

The type returned in the event of a conversion error.
Source§

fn try_from(value: &EntityRef) -> Result<Self, Self::Error>

Performs the conversion.
Source§

impl Eq for EntityRef

Source§

impl StructuralPartialEq for EntityRef

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V