pub struct Memory {
date: Date,
type: Rc<str>,
participants: HashMap<String, Shared<GameObjectEntity<Character>>>,
variables: HashMap<Rc<str>, MemoryVariable>,
}
Expand description
A struct representing a memory in the game
Fields§
§date: Date
§type: Rc<str>
§participants: HashMap<String, Shared<GameObjectEntity<Character>>>
§variables: HashMap<Rc<str>, MemoryVariable>
Trait Implementations§
Source§impl FromGameObject for Memory
impl FromGameObject for Memory
fn from_game_object( base: &HashMap<String, SaveFileValue>, game_state: &mut GameState, ) -> Result<Self, ParsingError>
fn finalize(&mut self, reference: &Shared<GameObjectEntity<Self>>)
Source§impl GameObjectDerived for Memory
impl GameObjectDerived for Memory
Source§impl Localizable for Memory
impl Localizable for Memory
Auto Trait Implementations§
impl Freeze for Memory
impl !RefUnwindSafe for Memory
impl !Send for Memory
impl !Sync for Memory
impl Unpin for Memory
impl !UnwindSafe for Memory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more