Struct Dynasty

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pub struct Dynasty {
    name: Option<Rc<str>>,
    prestige_tot: f32,
    prestige: f32,
    perks: HashMap<Rc<str>, u8>,
    leader: Option<Shared<GameObjectEntity<Character>>>,
    houses: Vec<Shared<GameObjectEntity<House>>>,
}

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§name: Option<Rc<str>>§prestige_tot: f32§prestige: f32§perks: HashMap<Rc<str>, u8>§leader: Option<Shared<GameObjectEntity<Character>>>§houses: Vec<Shared<GameObjectEntity<House>>>

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impl FromGameObject for Dynasty

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fn from_game_object( base: &HashMap<String, SaveFileValue>, game_state: &mut GameState, ) -> Result<Self, ParsingError>

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fn finalize(&mut self, _reference: &Shared<GameObjectEntity<Self>>)

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impl GameObjectDerived for Dynasty

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fn get_name(&self) -> Rc<str>

Get the name of the object. The result of this method depends on the type.
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fn get_references<E: From<EntityRef>, C: Extend<E>>(&self, collection: &mut C)

Extends the provided collection with references to other GameObjectDerived objects, if any.
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impl Localizable for Dynasty

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fn localize(&mut self, localization: &GameData) -> Result<(), LocalizationError>

Localizes the object.
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impl ProceduralPath for Dynasty

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fn get_subdir() -> &'static str

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impl Serialize for Dynasty

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Dynasty

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impl !RefUnwindSafe for Dynasty

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impl !Send for Dynasty

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impl !Sync for Dynasty

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impl Unpin for Dynasty

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impl !UnwindSafe for Dynasty

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V