Struct Character

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pub struct Character {
Show 29 fields name: Rc<str>, nick: Option<Rc<str>>, birth: Date, dead: bool, date: Option<Date>, reason: Option<Rc<str>>, faith: Option<Shared<GameObjectEntity<Faith>>>, culture: Option<Shared<GameObjectEntity<Culture>>>, house: Option<Shared<GameObjectEntity<House>>>, skills: Vec<i8>, traits: Vec<Rc<str>>, spouses: HashSet<Shared<GameObjectEntity<Character>>>, former: Vec<Shared<GameObjectEntity<Character>>>, children: Vec<Shared<GameObjectEntity<Character>>>, parents: Vec<Shared<GameObjectEntity<Character>>>, dna: Option<Rc<str>>, memories: Vec<Shared<GameObjectEntity<Memory>>>, titles: Vec<Shared<GameObjectEntity<Title>>>, gold: f32, piety: f32, prestige: f32, dread: f32, strength: f32, kills: Vec<Shared<GameObjectEntity<Character>>>, languages: Vec<Rc<str>>, vassals: Vec<Vassal>, liege: Option<Shared<GameObjectEntity<Character>>>, female: bool, artifacts: Vec<Shared<GameObjectEntity<Artifact>>>,
}
Expand description

Represents a character in the game.

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§name: Rc<str>§nick: Option<Rc<str>>§birth: Date§dead: bool§date: Option<Date>§reason: Option<Rc<str>>§faith: Option<Shared<GameObjectEntity<Faith>>>§culture: Option<Shared<GameObjectEntity<Culture>>>§house: Option<Shared<GameObjectEntity<House>>>§skills: Vec<i8>§traits: Vec<Rc<str>>§spouses: HashSet<Shared<GameObjectEntity<Character>>>§former: Vec<Shared<GameObjectEntity<Character>>>§children: Vec<Shared<GameObjectEntity<Character>>>§parents: Vec<Shared<GameObjectEntity<Character>>>§dna: Option<Rc<str>>§memories: Vec<Shared<GameObjectEntity<Memory>>>§titles: Vec<Shared<GameObjectEntity<Title>>>§gold: f32§piety: f32§prestige: f32§dread: f32§strength: f32§kills: Vec<Shared<GameObjectEntity<Character>>>§languages: Vec<Rc<str>>§vassals: Vec<Vassal>§liege: Option<Shared<GameObjectEntity<Character>>>§female: bool§artifacts: Vec<Shared<GameObjectEntity<Artifact>>>

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impl Character

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pub fn get_female(&self) -> bool

Gets whether the character is female

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pub fn get_faith(&self) -> Option<Shared<GameObjectEntity<Faith>>>

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pub fn get_culture(&self) -> Option<Shared<GameObjectEntity<Culture>>>

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pub fn register_parent(&mut self, parent: Shared<GameObjectEntity<Character>>)

Adds a character as a parent of this character

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pub fn get_death_date(&self) -> Option<Date>

Gets the death date string of the character

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pub fn add_vassal(&mut self, vassal: Shared<GameObjectEntity<Character>>)

Adds a character as a vassal of this character

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pub fn set_liege(&mut self, liege: Shared<GameObjectEntity<Character>>)

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pub fn get_barony_keys(&self, de_jure: bool) -> Vec<Rc<str>>

Gets all of the held de jure barony keys of the character and their vassals

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pub fn get_descendants(&self) -> Vec<Shared<GameObjectEntity<Character>>>

Gets the descendants of the character

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pub fn get_house(&self) -> Option<Shared<GameObjectEntity<House>>>

Gets the dynasty of the character

Trait Implementations§

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impl Clone for Character

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fn clone(&self) -> Character

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromGameObject for Character

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impl GameObjectDerived for Character

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fn get_name(&self) -> Rc<str>

Get the name of the object. The result of this method depends on the type.
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fn get_references<E: From<EntityRef>, C: Extend<E>>(&self, collection: &mut C)

Extends the provided collection with references to other GameObjectDerived objects, if any.
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impl Localizable for Character

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fn localize(&mut self, localization: &GameData) -> Result<(), LocalizationError>

Localizes the object.
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impl ProceduralPath for Character

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fn get_subdir() -> &'static str

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impl Serialize for Character

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TreeNode<Vec<Shared<GameObjectEntity<Character>>>> for Character

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fn get_children(&self) -> Option<Vec<Shared<GameObjectEntity<Character>>>>

Returns an iterator over the children of the node
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fn get_parent(&self) -> Option<Vec<Shared<GameObjectEntity<Character>>>>

Returns an iterator over the parent of the node
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fn get_class(&self) -> Option<Rc<str>>

Returns the class of the node

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V