pub struct TitleData {
key: Rc<str>,
name: Rc<str>,
de_jure: Option<Shared<GameObjectEntity<Title>>>,
de_facto: Option<Shared<GameObjectEntity<Title>>>,
de_jure_vassals: Vec<Shared<GameObjectEntity<Title>>>,
de_facto_vassals: Vec<Shared<GameObjectEntity<Title>>>,
history: Vec<(Date, Option<Shared<GameObjectEntity<Character>>>, Rc<str>)>,
claims: Vec<Shared<GameObjectEntity<Character>>>,
capital: Option<Shared<GameObjectEntity<Title>>>,
color: [u8; 3],
}
Fields§
§key: Rc<str>
§name: Rc<str>
§de_jure: Option<Shared<GameObjectEntity<Title>>>
§de_facto: Option<Shared<GameObjectEntity<Title>>>
§de_jure_vassals: Vec<Shared<GameObjectEntity<Title>>>
§de_facto_vassals: Vec<Shared<GameObjectEntity<Title>>>
§history: Vec<(Date, Option<Shared<GameObjectEntity<Character>>>, Rc<str>)>
§claims: Vec<Shared<GameObjectEntity<Character>>>
§capital: Option<Shared<GameObjectEntity<Title>>>
§color: [u8; 3]
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TitleData
impl !RefUnwindSafe for TitleData
impl !Send for TitleData
impl !Sync for TitleData
impl Unpin for TitleData
impl !UnwindSafe for TitleData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more