Struct TitleData

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pub struct TitleData {
    key: Rc<str>,
    name: Rc<str>,
    de_jure: Option<Shared<GameObjectEntity<Title>>>,
    de_facto: Option<Shared<GameObjectEntity<Title>>>,
    de_jure_vassals: Vec<Shared<GameObjectEntity<Title>>>,
    de_facto_vassals: Vec<Shared<GameObjectEntity<Title>>>,
    history: Vec<(Date, Option<Shared<GameObjectEntity<Character>>>, Rc<str>)>,
    claims: Vec<Shared<GameObjectEntity<Character>>>,
    capital: Option<Shared<GameObjectEntity<Title>>>,
    color: [u8; 3],
}

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§key: Rc<str>§name: Rc<str>§de_jure: Option<Shared<GameObjectEntity<Title>>>§de_facto: Option<Shared<GameObjectEntity<Title>>>§de_jure_vassals: Vec<Shared<GameObjectEntity<Title>>>§de_facto_vassals: Vec<Shared<GameObjectEntity<Title>>>§history: Vec<(Date, Option<Shared<GameObjectEntity<Character>>>, Rc<str>)>§claims: Vec<Shared<GameObjectEntity<Character>>>§capital: Option<Shared<GameObjectEntity<Title>>>§color: [u8; 3]

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impl TitleData

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fn new( key: Rc<str>, base: &HashMap<String, SaveFileValue>, game_state: &mut GameState, ) -> Result<Self, ParsingError>

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impl Serialize for TitleData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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