Struct Renderer

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pub struct Renderer<'a> {
    roots: Vec<EntryPoint<'a>>,
    depth_map: HashMap<EntityRef, usize>,
    path: &'a Path,
    data: &'a GameData,
    grapher: Option<&'a Grapher>,
    state: &'a GameState,
    initial_depth: usize,
}
Expand description

A struct that renders objects into html pages. It is meant to be used as a worker object that collects objects and renders them all at once. The objects are rendered in a BFS order, with the depth of the objects being determined by the BFS algorithm.

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§roots: Vec<EntryPoint<'a>>§depth_map: HashMap<EntityRef, usize>§path: &'a Path

The path where the objects will be rendered to. This usually takes the form of ’./{username}‘s history/’.

§data: &'a GameData

The loaded game data object.

§grapher: Option<&'a Grapher>

The grapher object, if it exists. It may be utilized during the rendering process to render a variety of graphs.

§state: &'a GameState

The game state object. It is used to access the game state during rendering, especially for gathering of data for rendering of optional graphs.

§initial_depth: usize

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impl<'a> Renderer<'a>

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pub fn new( path: &'a Path, state: &'a GameState, data: &'a GameData, grapher: Option<&'a Grapher>, initial_depth: usize, ) -> Self

Create a new Renderer. create_dir_maybe is called on the path to ensure that the directory exists, and the subdirectories are created.

§Arguments
  • path - The root path where the objects will be rendered to. Usually takes the form of ’./{username}‘s history/’.
  • state - The game state object.
  • game_map - The game map object, if it exists.
  • grapher - The grapher object, if it exists.
  • initial_depth - The initial depth of the objects that are added to the renderer.
§Returns

A new Renderer object.

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fn render<T: Renderable, D: Deref<Target = T>>( &self, obj: D, env: &Environment<'_>, )

Renders the Renderable object.

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fn render_enum(&self, obj: &RenderableType, env: &Environment<'_>)

Renders the RenderableType object.

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pub fn add_object<G: GameObjectDerived + Renderable>( &mut self, obj: &'a G, ) -> usize
where EntryPoint<'a>: From<&'a G>,

Adds an object to the renderer, and returns the number of objects that were added. This method uses a BFS algorithm to determine the depth of the object.

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pub fn render_all(self, env: &mut Environment<'_>) -> usize

Renders all the objects that have been added to the renderer. This method consumes the renderer object.

§Arguments
  • env - The [Environment] object that is used to render the templates.
§Returns

The number of objects that were rendered.

Auto Trait Implementations§

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impl<'a> Freeze for Renderer<'a>

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impl<'a> !RefUnwindSafe for Renderer<'a>

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impl<'a> !Send for Renderer<'a>

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impl<'a> !Sync for Renderer<'a>

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impl<'a> Unpin for Renderer<'a>

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impl<'a> !UnwindSafe for Renderer<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V