pub enum RealmDifference {
Faith(Shared<GameObjectEntity<Faith>>),
Culture(Shared<GameObjectEntity<Culture>>),
}
Expand description
An enum representing the difference in faith or culture between two realms, really just a wrapper around DerivedRef
Variants§
Faith(Shared<GameObjectEntity<Faith>>)
Culture(Shared<GameObjectEntity<Culture>>)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RealmDifference
impl !RefUnwindSafe for RealmDifference
impl !Send for RealmDifference
impl !Sync for RealmDifference
impl Unpin for RealmDifference
impl !UnwindSafe for RealmDifference
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more