Expand description
Structs§
- Game
State - A struct representing all known game objects. It is guaranteed to always return a reference to the same object for the same key. Naturally the value of that reference may change as values are added to the game state. This is mainly used during the process of gathering data from the parsed save file.
Functions§
- get_
or_ 🔒insert_ dummy - Returns a reference to the object with the given key in the map, or inserts a dummy object if it does not exist and returns a reference to that.
- serialize_
ref_ 🔒map